At Pixar since 2000, John modeled sets and did articulation and effects on Oscar-winner Finding Nemo, was technical lead for sets on the Golden Globe-winner Cars, and sets supervisor on Up and Cars 2. He was the supervising technical director on Disney-Pixar’s 2016 feature, Finding Dory, and recently completed work as the supervising technical director on Coco VR.
Two of the biggest hurdles for Mobile AR development include device overheating and drained batteries. Attend this session to learn how to leverage simple development techniques and optimal editor settings to maximize battery life and maintain controlled thermal conditions for your Unity AR project.
Adam works with Unity's Enterprise Support team as Lead Developer Relations Manager. As a member of Enterprise Support, Adam leads the Unity side development efforts of some of the most notable Made with Unity games. Prior to his time at Unity, Adam spent nearly a decade in MMORPG production and development. Adam is as much a fan of Unity as he is a part of Unity, and continues to independently develop his own Made with Unity games.